Highly motivated 3D animation professional who exhibits a strong technical and traditional background.
Demonstrated ability to grasp new programs and systems quickly. Able to perform with a high degree of self direction
Excellent communication and team skills–mature, positive individual with ability to approach art development
with objectivity. Receptive to art direction and performs well within a collaborative team environment.
Since a young age Eddie Faria had a passion for art, drawing fantastic creatures, Dinosaurs, Comic characters and outer worldly environments. Growing up he also developed a love of video games and computers and was inspired by movies such as Lord of the Rings and always dreamt of a career where he could combine his love for computers and art.
Eddie Attended Humber College’s 3d animation program where he could finally realize and combine his two passions into one career. His dream was to someday work for a film studio bringing his dreams to life. Upon graduating Eddie was hired by one of the top video game companies in Toronto, Pseudo Interactive where his career in the video game world took off. Although games wasn’t his first choice he was inspired by working with so many talented and creative people and developed a love of video game art. Since then Eddie has worked at major video game studios across Ontario including Ubisoft, Frozen North productions and Blot interactive. Eddie has worked on a variety of games ranging from mobile to Playstation 4 titles. Eddie also got a chance to realize his dream and work at a film studio, working on the Teletoon TV series Mudpit.
After 8 years in the industry Eddie was given the opportunity to give back and teach all the skills he learned in his career to other aspiring young artists at George Brown College where he works to this day.
- Created and maintained budget for art department
- Created and maintained design and art bible
- Managed Team of artists
- Created presentations and prototypes for User interface
- Managed large-scale scenes in Unity
- communicated closely with Programming for integration of assets
- managed file structure on perforce
- Managed a small team of interns and junior artists
- Was responsible for organizing assets
- Creating and managing large scale environments
- responsible for lighting and material setup
Environment Modeling I & 2
Introduction to Modeling
Project Asset Development
Lead a small team of students,
Responsible for asset creation,
Worked on levels and assets for Rainbow Six Patriots
-Responsible for modeling, texturing and shader set up of props, sets and characters.
-Proficient in the use of GPU rendering software
(MachStudio Pro) http://www.studiogpu.com/machstudio
Responsible for the following tasks for the Nintendo Wii game Flip's Twisted World and various game pitches.
- Level design and world building
- Concept art
- exporting and Shader setup using NintendoWare
responsible for creating game assets ranging from characters, props and environments.