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Eddie Faria
Eddie Faria
Art Director ~ Visual Storyteller
Toronto, Canada

Skills

Digital PaintingPaintingDrawing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal

Experience

  • Art Director at Speax Inc
    Toronto, Canada
    March 2017 - December 2017

    - Created and maintained budget for art department

    - Created and maintained design and art bible

    - Managed Team of artists

    - Created presentations and prototypes for User interface

    - Managed large-scale scenes in Unity

    - communicated closely with Programming for integration of assets

    - managed file structure on perforce

  • Senior 3D Artist at Finish Line Games
    Toronto, Canada
    September 2014 - January 2016

    - Managed a small team of interns and junior artists

    - Was responsible for organizing assets

    - Creating and managing large scale environments

    - responsible for lighting and material setup

  • Professor at George Brown College
    Toronto, Canada
    January 2014 - Present

    Instructor

    Environment Modeling I & 2

    Introduction to Modeling

    Project Asset Development

  • Senior Art Lead at Blot Interactive
    Toronto, Canada
    November 2012 - April 2015

    Lead a small team of students,

    Responsible for asset creation,

    World building,

    Particle systems

    Animation

  • 3D Artist at Ubisoft Toronto
    Toronto, Canada
    March 2011 - January 2012

    Worked on levels and assets for Rainbow Six Patriots

  • 3D Artist at Guru Animation Studio
    Toronto, Canada
    August 2010 - March 2011

    -Responsible for modeling, texturing and shader set up of props, sets and characters.

    -Proficient in the use of GPU rendering software

    (MachStudio Pro) http://www.studiogpu.com/machstudio

  • 3d generalist at Frozen North Productions, Inc.
    Toronto, Canada
    March 2008 - August 2010

    Responsible for the following tasks for the Nintendo Wii game Flip's Twisted World and various game pitches.

    - Animation

    - Modeling

    - Level design and world building

    - Concept art

    - exporting and Shader setup using NintendoWare

    - Lighting

  • Junior 3d artist at Pseudo Interactive
    Toronto, Canada
    August 2007 - February 2008

    responsible for creating game assets ranging from characters, props and environments.