- Created and maintained budget for art department
- Created and maintained design and art bible
- Managed Team of artists
- Created presentations and prototypes for User interface
- Managed large-scale scenes in Unity
- communicated closely with Programming for integration of assets
- managed file structure on perforce
- Managed a small team of interns and junior artists
- Was responsible for organizing assets
- Creating and managing large scale environments
- responsible for lighting and material setup
Instructor
Environment Modeling I & 2
Introduction to Modeling
Project Asset Development
Lead a small team of students,
Responsible for asset creation,
World building,
Particle systems
Animation
Worked on levels and assets for Rainbow Six Patriots
-Responsible for modeling, texturing and shader set up of props, sets and characters.
-Proficient in the use of GPU rendering software
(MachStudio Pro) http://www.studiogpu.com/machstudio
Responsible for the following tasks for the Nintendo Wii game Flip's Twisted World and various game pitches.
- Animation
- Modeling
- Level design and world building
- Concept art
- exporting and Shader setup using NintendoWare
- Lighting
responsible for creating game assets ranging from characters, props and environments.