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Eddie Faria
Senior 3d artist
Toronto, Canada

Summary

Highly motivated 3D animation professional who exhibits a strong technical and traditional background.

Demonstrated ability to grasp new programs and systems quickly. Able to perform with a high degree of self direction
and motivation.

Excellent communication and team skills–mature, positive individual with ability to approach art development
with objectivity. Receptive to art direction and performs well within a collaborative team environment.

Since a young age Eddie Faria had a passion for art, drawing fantastic creatures, Dinosaurs, Comic characters and outer worldly environments. Growing up he also developed a love of video games and computers and was inspired by movies such as Lord of the Rings and always dreamt of a career where he could combine his love for computers and art.
Eddie Attended Humber College’s 3d animation program where he could finally realize and combine his two passions into one career. His dream was to someday work for a film studio bringing his dreams to life. Upon graduating Eddie was hired by one of the top video game companies in Toronto, Pseudo Interactive where his career in the video game world took off. Although games wasn’t his first choice he was inspired by working with so many talented and creative people and developed a love of video game art. Since then Eddie has worked at major video game studios across Ontario including Ubisoft, Frozen North productions and Blot interactive. Eddie has worked on a variety of games ranging from mobile to Playstation 4 titles. Eddie also got a chance to realize his dream and work at a film studio, working on the Teletoon TV series Mudpit.
After 8 years in the industry Eddie was given the opportunity to give back and teach all the skills he learned in his career to other aspiring young artists at George Brown College where he works to this day.

Skills

Digital PaintingPaintingDrawing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Substance Painter
Substance Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
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Experience

  • Professor at George Brown College
    Toronto, Canada
    January 2014 - Present

    Instructor

    Environment Modeling I & 2

    Introduction to Modeling

    Project Asset Development

  • Senior Art Lead at Blot Interactive
    Toronto, Canada
    November 2012 - April 2015

    Lead a small team of students,

    Responsible for asset creation,

    World building,

    Particle systems

    Animation

  • 3D Artist at Ubisoft Toronto
    Toronto, Canada
    March 2011 - January 2012

    Worked on levels and assets for Rainbow Six Patriots

  • 3D Artist at Guru Animation Studio
    Toronto, Canada
    August 2010 - March 2011

    -Responsible for modeling, texturing and shader set up of props, sets and characters.

    -Proficient in the use of GPU rendering software

    (MachStudio Pro) http://www.studiogpu.com/machstudio

  • 3d generalist at Frozen North Productions, Inc.
    Toronto, Canada
    March 2008 - August 2010

    Responsible for the following tasks for the Nintendo Wii game Flip's Twisted World and various game pitches.

    - Animation

    - Modeling

    - Level design and world building

    - Concept art

    - exporting and Shader setup using NintendoWare

    - Lighting

  • Junior 3d artist at Pseudo Interactive
    Toronto, Canada
    August 2007 - February 2008

    responsible for creating game assets ranging from characters, props and environments.